The Video session/ Prototyping Process:





During our session with Nivia, we had started to create our first analogue prototype which was like a game boy style of prototype to give us a feel of how our game would feel like, look like as well as interact with. During the making of the prototype, I had enjoyed watching our game design come to life in a different aspect (something other than a digital interaction.)
The finished Analogue Prototype test:


Reflection: After finishing my first analogue prototype, I was quite pleased with the outcome. For someone who has never made anything like this, I don’t think it was too bad; it was interesting to see our level design through a cardboard game interaction. Moreover, having played around with my analogue prototype, I though that my level design could have been better but so far I quite like the characters (specifically the antagonists.) I decided to give my Level design another go and might try a different approach to the design itself But overall, it was still a fun and interesting process.