The Process:


With my game, I had started to combine all my elements together and I had placed them all into Unity. I also had explored the different scripts such as move, rigid body 2D, polygon 2D and more, to work with my characters and its movement. I also started to test the placements of my my elements and where it should go into the game. I also started to think about how I want my antagonists to interact with the main character. As I questioned this, I also started thinking how I would defeat the enemies without using bullets or violence to defeat my enemies.
After having placed my game into Unity 3D, I started to re-think my game as I was not sure anymore if having antagonists was going to be useful for my game and if it was going to make sense in correlation to the concept of having a game on a place which is suppose to represent peace and relaxation. So I decided to re-think. (In the next post, I will explain this further.)
I had a difficult time using Unity for it had kept crashing every time I had played my game to test it out.
Added elements:



After having spoken with Nivia, I had decided to add in a more detailed platform for my characters to move around on as the one on the background was quite plain. Moreover, I had also added in a final reward for the player to take as a sign of completion of the level which is in the form of a leaf from my place which represents the peace that my character is motivated to get. Also, I had created a bench as another platform for my character to jump on and interact with. Still thinking if these elements will work but I will test it on Unity 3D.